Development
Take turns playing one card: a new animal or a trait. Pass when you are ready; you cannot rejoin this phase.
Grow a curious creature. Give it an unexpected edge. Find your place in an ecosystem shaped by you and your friends.
Create a room →
One room. One link. A whole new ecosystem.
✳Take turns playing one card: a new animal or a trait. Pass when you are ready; you cannot rejoin this phase.
The first player rolls. Two players: one die + 2. Three: two dice. Four: two dice + 2.
Take one bank food, hunt, or convert fat. Add Piracy, Grazing and Hibernation before or after. Then end your action.
Hungry and poisoned animals die. Draw one card per survivor plus one; an empty hand and population receive six. The first seat rotates.